VALORANT Patch 6.11 Brings Gameplay Changes, Bug Fixes & More

VALORANT is all set to obtain a brand new Patch en path to the tip of Episode 6, Act Three. The builders have made a

Mr. SV

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VALORANT

VALORANT is all set to obtain a brand new Patch en path to the tip of Episode 6, Act Three. The builders have made a ton of adjustments & tweaks to maps, brokers, and gameplay aspect of issues.
Not solely this, builders have additionally fastened some bugs alongside the way in which. Let us check out the adjustments coming in Patch 6.11 that can go reside tomorrow.

Agents
Viper
The builders have nerfed Viper to make extra downtime when taking part in along with her utility by growing her gasoline regeneration timing,

  • Reduced regeneration per second from 5% to three.3%
  • Regeneration of max gasoline as soon as empty from 20 to 30 seconds

Breach
Rolling Thunder’s warning visible has been up to date to offer a transparent view of the last word’s impact.
Chamber
Chamber has been buffed to make it extra viable & to enhance his lurking talents,

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  • Rendezvous (E) – Instant equip out of the teleport
  • Trademark (C) – The pace of the lure arm has been lowered from 4 seconds to 2 seconds
  • Tour de Force (X) – The firing price has been elevated by 15 p.c

Sova
The builders have reworked the dynamics of the cape to not give out enemy positions.
Yoru
When it will get hit by concussing talents, fakeout may be visually affected.
Maps changes
Pearl
The devs have turned the B Ramp Screen horizontally to make massive house for the defenders, and crates have additionally been added in entrance of it.

B Site Screen

The builders have adjusted the B Site Screen, and the cubby in entrance of it, which was utilized by the attackers, has been eliminated.

B Ramp Screen

A small cabin has additionally been added for the defenders in B corridor.

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New cubby in B Hall

Weapons Changes
Phantom & Vandal
The builders have closely lowered the ammunition of those two rifles to curb the random spamming of bullets & random firing.

  • Vandal reserve ammunition was lowered from 75 to 60.
  • Phantom reserve ammunition was lowered from 90 to 60.

Frenzy
As we all know, it’s a very sturdy weapon for long-ranged fights; it has been nerfed accordingly.
The spreading curve of the weapon has been adjusted to 5 bullets as an alternative of six.
The builders have additionally lowered the recoil pitch curve for the weapon to 5 as an alternative of six, and to make up for it, the recoil has been lowered as effectively.
Shorty
Devs have nerfed this weapon to make it a extra considerate buy & to play with it.

  • The worth has been adjusted from 150 to 300.
  • Damage at no full has lowered from 12 to 11.
  • Reserve ammunition has additionally been lowered from 10 to six.
  • Damage at first step fall off has additionally been lowered from 8 to six.
  • Onto the weapon accuracy changes on ropes.

Weapon accuracy on the ropes
Well, the devs have elevated the inaccuracy of the mid to long-range fight overlaying Ziplinesand Ascenders

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  • Classic inaccuracy elevated from 0.8 to 1.3
  • Frenzy inaccuracy has been elevated from 0.35 to 0.50
  • Sherriff inaccuracy has been elevated from 0.35 to 0.78
  • Rifles inaccuracy has elevated from 0.8 to 1.3
  • SMG inaccuracy has been elevated from 0.3 to 0.65
  • Ghost inaccuracy has additionally been elevated from 0.35 to 0.6
  • There has been no change within the inaccuracy for Snipers & Shotgun.

Also, the builders have elevated the inaccuracy for working and whereas strolling on the rope to make it in step with strolling & working inaccuracy on the bottom.
Recoil changes
The builders have additionally elevated the vertical recoil for a number of the weapons when the gamers are firing whereas on the run.

  • Vandal: recoil elevated from 1.5 to 1.8
  • Phantom recoil elevated from 1.5 to 1.8
  • Spectre recoil elevated from 1.5 to 1.8

Gameplay Changes
Performance has been optimized within the Observer Mode when shifting from one agent to a different utilizing the skills.
The fight experiences will now additionally present Allies Dazed alongside the Enemies Dazed
Bug fixes
The Shrouded step utilized by the desire now now not get interrupted if the brokers have been stopped earlier than teleporting.
The developer fastened a bug the place the killjoy capacity didn’t fade again into stealth when recovering from a disabled state.

Fixed a bug the place push to speak wasn’t working when on shopping for display.

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