Fansโ warm welcome of the game โResident Evil 7โ which impresses players with its horror and fascinating plot did not warm up to portable platforms, such as mobile devices.
While the PC and console versions of the game have received a warm response, the similar game for the mobile devices has not been well received.
Indeed as data from Mobilegamer show the scenario is particularly grim: the title has been out for just a month and it brought an approximate sales figure of 2000 on higher-end iPhones and iPads.
This figure differs from the actuality that the game was downloaded 83,000 times, majority of the individuals downloading the free trial version of the game.
It has had an exceptionally poor transition from the demo to the full game with most players not wanting to pay $20 for the complete package.
Resident Evil 7โs Mobile Misfortune: A Tale of Poor Sales
Financial Implications for Capcom
The financial result of this companyโs ventures, in this case, Capcom, has remained considerably unimpressive.
According to the report detailed by Appmagic, the revenue generated from โResident Evil 7โ for mobile devices is nearly $28,140 excluding Appleโs hefty 30%.
Lack of strong sales attraction towards high accumulated iPhone 15 and iPad making a tangible influence on the gameโs results.
Broader Struggles for AAA Titles on Mobile
The fact that โResident Evil 7โ is not the only game released under the label of a AAA (Advanced and Anonymous) company troubled with this type of porting on mobile platforms.
โAssassinโs Creed Mirageโ, โDeath Stranding,โ and โResident Evil Villageโ are some of the other games which have also performed poorly on high-end iOS devices.
This trend indicates a larger problem with mobile console-quality games, which puts into question the viability of such a business model on the Apple platforms.
Future of AAA Games on Mobile
Of course, the current sales are disastrously low, however, they still show the future of bringing AAA titles to portable devices.
The development of new technologies and the growth in the availability of new devices could one day lengthen the higher-end mobile gaming market.
Writing for MCV, David Investment also acknowledged the idea that the quality of later games could improve which corresponds with the development of the mobile hardware which could in return result to better sales of the successive titles.
For now, though, the reality is clear: Combining the analytical findings with the absence of inspired feedback on social media, the inability to attract the audience of Resident Evil 7 on mobile devices can be stated.
The numbers of โResident Evil 7โ on mobile devices show that every AAA game title faces problems in the mobile gaming domain.
As a free-to-download game, it may have been viewed with much anticipation especially considering the house โBig Fish Gamesโ reputation but a unique problem has arisen and that is the inability to translate the users of the free download into paying customers.
This and other cases, when console-quality games in the AppStore fail to perform well on high-end iDevices, cast doubts about the profitability of such projects.
However, it is crucial to notice that with the growth in the advancement of technology, the possibilities of success in this sector are still very much viable.
For now, the case of โResident Evil 7โ remains an example of the challenges used by premium games in their quest to find a market in the mobile market.
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